According to the developer, “this utility was written to allow an FSX aircraft established at cruise to "leap" to a point further along the flight plan track. You might be interested in a utility in our AVSIM Library called Quantum Leap which allows you to speed up your trip across the US or any ocean but it requires the payware version of the FSUIPC utility. Do not be too concerned with the amount of VAS remaining when you first start up. You might see around 3GB’s (3145728) remaining when you first start up FSX/P3D but that would be unusual. You will never see 4194304 KB’s displayed as this equals 4GB’s. To convert the KB’s to the amount of GB’s, you should use one of the Byte converters on the Internet like the following.
Fsx active sky next 32 bit#
For 32 bit Operating Systems, the max amount of VAS allowed for FSX/P3D is 2GB’s but this can be expanded to 3GB’s with a switch like the /3GB switch. This is shared with other applications running in the background on your computer.
Fsx active sky next 64 Bit#
The max amount of VAS allowed in computers with 64 bit Operating Systems is 4GB’s. The value represents the amount of VAS left so, the lower the value, the more VAS being depleted. The VAS usage is displayed in Kilobytes (KB’s).
![fsx active sky next fsx active sky next](https://hifisimtech.com/wp-content/uploads/2016/05/ASCA_2.png)
AVSIM recommends you also check the Normal log file as this provides you information on how much VAS you had to start out with and then it logs usage throughout your flight. The FS Window is for Full Screen sessions. Select where you would like to have the usage displayed. Once FSUIPC is open, click on the Logging Tab and enter 024C under Offset and select S32 under Type. Startup FSX/P3D and then enter the Addon Menu and select FSUIPC. This might be valuable in troubleshooting Out-of-Memory (OOM’s). Monitoring VAS in FSX or P3DV2 – The freeware or registered versions of the FSUIPC utility will allow you to monitor the amount of VAS remaining during a flight session. The arrival and landing are especially difficult as the system seems to be fighting to stay alive but I still have fps above 30. That's a high setting too for long flights but I manage to land. That's what I have but have Texture_Max_Load set to 2048.
![fsx active sky next fsx active sky next](https://i.ytimg.com/vi/vXczLvR0_AI/maxresdefault.jpg)
The clouds do not look bad in 1024 and 512 formats. Have you ever checked your fsuipc.log to see if you are getting warnings that you are about to run out of memory? If you have a program that you use for clouds, are the cloud settings above 1024? 20 textures are memory killers even with the most powerful computer systems. ASN is a killer especially on long flights.